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Different Fits Mix and Match Game

Age/Stage: 18 months–6 years

Spark imagination, smash stereotypes, and build vital skills—through playful mix-and-match careers kids can see themselves in.

Screen-Free || Independent Play And Quiet-Time Friendly || Open-Ended || Inclusive By Design

Sale price $25.00

Shipping calculated at checkout

Why Parents Love It

Allows for fewer and better toys

Builds confidence and belonging

Quick, easy set-up and clean-up

What This Builds

  1. Problem-solving abilities - The color-coded pieces give visual clues so kids test fits, spot mismatches, and more—building a playful problem-solving loop every time they play.
  2. Language and storytelling skills - Mixing pieces to invent chef-firefighters and doctor-dancers naturally prompts kids to name clothes and tools and tell 2–3 line stories about the characters.
  3. Social-emotional intelligence - Inclusive characters across everyday jobs show that anyone can be anything, sparking empathy, pride, and “let’s help our community” conversations as kids build and share.
  4. Fine-motor skills - Thick, grabbable pieces invite pinching, rotating, and aligning—strengthening the small hand muscles kids use for dressing, drawing, and early writing.
  5. Interest in STEAM professions - Ten real-world professions get kids asking how things work and who solves which problems—the first spark for STEAM curiosity.
  6. Eye-hand coordination - Matching and aligning interlocking edges requires visual tracking and precise placement, training eyes and hands to work together for smooth, accurate fits.
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What's Inside?

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30 Pieces

Thick, vibrant pieces with rounded edges and a wipe-clean finish.

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Hundreds Of Possibilities

10 diverse professions. 3 pieces each - head, torso and legs. Endless fun!

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On The Go Bag

Handy canvas bag to carry your new favorite mix-and-match game wherever you go.

FAQs

What is the best starting age for Different Fits?

Around 18 months. Begin with simple match-by-color, then layer in silly mix-ups as
attention and language grow.
How it works as they grow

  • 18–24 mo: Match & name body parts, clothes, tools.
  • 2–3 yr: Mix pieces; play Find & Fix (you make a mismatch; they swap).
  • 3–4 yr: Tell a 2–3 line story (Who? Where? Doing what?).
  • 4–6 yr: Build beginning-middle-end stories; invent new jobs from combos; try memory or timed challenges.

Is it travel friendly?

Yes—the canvas drawstring bag makes it easy to take to restaurants, grandparents’, or waiting rooms so you’ve always got a quiet, brainy option.

Is it really STEM/STEAM in action?

Yes—spatial reasoning, systems thinking, observation, careers, and vocabulary all come together in a hands-on challenge that kids love to repeat.



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