
Different Fits Mix and Match Game
Age/Stage: 18 months–6 years
Spark imagination, smash stereotypes, and build vital skills—through playful mix-and-match careers kids can see themselves in.
Screen-Free || Independent Play And Quiet-Time Friendly || Open-Ended || Inclusive By Design
Shipping calculated at checkout
What This Builds
- Problem-solving abilities - The color-coded pieces give visual clues so kids test fits, spot mismatches, and more—building a playful problem-solving loop every time they play.
- Language and storytelling skills - Mixing pieces to invent chef-firefighters and doctor-dancers naturally prompts kids to name clothes and tools and tell 2–3 line stories about the characters.
- Social-emotional intelligence - Inclusive characters across everyday jobs show that anyone can be anything, sparking empathy, pride, and “let’s help our community” conversations as kids build and share.
- Fine-motor skills - Thick, grabbable pieces invite pinching, rotating, and aligning—strengthening the small hand muscles kids use for dressing, drawing, and early writing.
- Interest in STEAM professions - Ten real-world professions get kids asking how things work and who solves which problems—the first spark for STEAM curiosity.
- Eye-hand coordination - Matching and aligning interlocking edges requires visual tracking and precise placement, training eyes and hands to work together for smooth, accurate fits.

What's Inside?

30 Pieces
Thick, vibrant pieces with rounded edges and a wipe-clean finish.

Hundreds Of Possibilities
10 diverse professions. 3 pieces each - head, torso and legs. Endless fun!

On The Go Bag
Handy canvas bag to carry your new favorite mix-and-match game wherever you go.
FAQs
What is the best starting age for Different Fits?
Around 18 months. Begin with simple match-by-color, then layer in silly mix-ups as
attention and language grow.
How it works as they grow
- 18–24 mo: Match & name body parts, clothes, tools.
- 2–3 yr: Mix pieces; play Find & Fix (you make a mismatch; they swap).
- 3–4 yr: Tell a 2–3 line story (Who? Where? Doing what?).
- 4–6 yr: Build beginning-middle-end stories; invent new jobs from combos; try memory or timed challenges.
Is it travel friendly?
Yes—the canvas drawstring bag makes it easy to take to restaurants, grandparents’, or waiting rooms so you’ve always got a quiet, brainy option.
Is it really STEM/STEAM in action?
Yes—spatial reasoning, systems thinking, observation, careers, and vocabulary all come together in a hands-on challenge that kids love to repeat.